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Featured post

Keys to Meaningful Skill Trees

In this "Keys to" article, we dig into the components and theory of a good Skill Tree. Analyzing the trees themselves but also the skills they contain, and opening on uncharted design opportunities.

Keys to Rational Enemy Design

A very rational approach to enemy design: we will talk about player abilities, challenging specific skills, player behaviors and diversity. This article will lay down the different possibilities and questions you need to ask yourself to start a new enemy design confidently.

Keys to Efficient User Interfaces

In this article, I give you my thought process while designing or reviewing a game's UI: the questions I want to answer myself, the big categories of UI and why using one instead of the other, the tests I perform to challenge it, etc. At the end of this article, you will have a base of theory as well as your first keys to design and challenge your games' UI!

Keys to Signs & Feedback

In this piece, we will talk about what are Signs & Feedback, and break down the 7 categories to consider to design and iterate on your very own Signs & Feedback system, a core topic to consider and understand in video game design.

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