Tag Combat

Game Design Dirty Little Secrets

Nicolas Kraj

When game designers decide to cheat too. Let’s dive into the world of hidden mechanics and rules-bending to understand how to play with our players and ultimately give them the best experience they could get!

Keys to Combat Design: Anatomy of an Attack

Nicolas Kraj

The first article on a series dedicated to combat design, dissecting what an attack is and identifying what creates rewarding, fair, and engaging fights.

Design Tool: Enemy One-Pager

Nicolas Kraj

The One-Pager I am using for years every time I am starting the design of a new enemy. I give you the template files, as well as all the details you need to know in order to build unique, meaningful enemies.

Keys to Rational Enemy Design

Nicolas Kraj

A very rational approach to enemy design: we will talk about player abilities, challenging specific skills, player behaviors and diversity. This article will lay down the different possibilities and questions you need to ask yourself to start a new enemy design confidently.

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