When game designers decide to cheat too. Let’s dive into the world of hidden mechanics and rules-bending to understand how to play with our players and ultimately give them the best experience they could get!
The One-Pager I am using for years every time I am starting the design of a new enemy. I give you the template files, as well as all the details you need to know in order to build unique, meaningful enemies.
A very rational approach to enemy design: we will talk about player abilities, challenging specific skills, player behaviors and diversity. This article will lay down the different possibilities and questions you need to ask yourself to start a new enemy design confidently.
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