Tag player experience

Design Patterns: A Constraint-First Framework

Nicolas Kraj

Design patterns feel safe and cosy, until they commit you to costs you didn’t choose, and promises you didn’t know you were making. Let’s flip the narrative and learn to extract the right patterns for our game with this fresh framework!

How to Onboard Players

Nicolas Kraj

Making an efficient trailer, a powerful demo, or creating engaging first contact is a pretty difficult thing to do.

In this article we discuss the players’ first contact with a game and what are the 6 essential elements they need to understand as fast as possible for an efficient onboarding.

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