Tag players

A Story of Boxes, and How Players Can’t Think Outside of It

Nicolas Kraj

Games are known to be very directive, sometimes to an extreme. But even if a game was truly giving freedom to players, would they embrace it?

How to Onboard Players

Nicolas Kraj

Making an efficient trailer, a powerful demo, or creating engaging first contact is a pretty difficult thing to do.

In this article we discuss the players’ first contact with a game and what are the 6 essential elements they need to understand as fast as possible for an efficient onboarding.

Keys to Rational Enemy Design

Nicolas Kraj

A very rational approach to enemy design: we will talk about player abilities, challenging specific skills, player behaviors and diversity. This article will lay down the different possibilities and questions you need to ask yourself to start a new enemy design confidently.

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