Games are known to be very directive, sometimes to an extreme. But even if a game was truly giving freedom to players, would they embrace it?
Making an efficient trailer, a powerful demo, or creating engaging first contact is a pretty difficult thing to do.
In this article we discuss the players’ first contact with a game and what are the 6 essential elements they need to understand as fast as possible for an efficient onboarding.
A very rational approach to enemy design: we will talk about player abilities, challenging specific skills, player behaviors and diversity. This article will lay down the different possibilities and questions you need to ask yourself to start a new enemy design confidently.
© 2025 GDKeys — Powered by WordPress
Theme by Anders Noren — Up ↑