The industry changed drastically in the last decade, from one-shot releases to Live, game-as-a-service games. In this article, we explore what it takes to make a successful Live game, and the various pitfalls you may encounter on the way.
Bridge, Mahjong, Poker, Rummy, Belote... All these games have been an inherent part of the social fabric of our societies for centuries. What made them stand the test of time? What do they have in common? What can we learn from them?
Games are known to be very directive, sometimes to an extreme. But even if a game was truly giving freedom to players, would they embrace it?
Skinner Boxes, Carrot and Stick, Bartle's Taxonomy of Players, Self-Determination Theory, Intrinsic and Extrinsic motivations... In this article, we dig into the finesse of behavioral psychology applied to games, with one focus in mind: Player's Motivation, and how it is the key to player engagement and retention.
If you are trying to land a job as a game designer, this article will definitely help you: it goes over the biggest mistakes I have noticed in candidates as a game design recruiter in AAA companies for the past 10 years and how to avoid them.
Making an efficient trailer, a powerful demo, or creating engaging first contact is a pretty difficult thing to do. In this article we discuss the players' first contact with a game and what are the 6 essential elements they need to understand as fast as possible for an efficient onboarding.
When game designers decide to cheat too. Let's dive into the world of hidden mechanics and rules-bending to understand how to play with our players and ultimately give them the best experience they could get!