In this article, we dive into the world of Organic Teaching and Mental Models to give you the first bricks of understanding on how to create powerful invisible tutorials. We will then apply this knowledge on the demo of Exophobia, one of the games of our community, that did a fabulous job at it.
The Card Games UI Design of Fairtravel Battle
How to design card games User Interface? What makes the UI/UX of the best games so efficient? What can we learn from them? In this Stream and article, we dig into the world of card battlers and redesign live the UI of Fairtravel Battle, one of the games we follow on GDKeys!
The Unique Selling Point of Weaving Tides
In this first Dive-in, we are going to dissect the unique selling point of Weaving Tides, talking about 3Cs, design priorities, adding player friction, gameplay mastery and design by absence.