In this interview, we discuss the difference between UX and GD, what it means to be a designer in the video game industry, and what it means to design for real players.
The Design of the Royal Game of Ur
What if we were to look at the design of the oldest board game in the world with our modern eyes: would the design still hold strong? What could it teach us? Join me in a dive through the History of games and its secrets.
Game Design Knowledge From Our Members
A vault of knowledge from the amazing members of our community: articles, videos, deep dives, secrets... This is amazing content and I can't advise enough to check them all!
The Organic Teaching of Exophobia: a Doors’ Story
In this article, we dive into the world of Organic Teaching and Mental Models to give you the first bricks of understanding on how to create powerful invisible tutorials. We will then apply this knowledge on the demo of Exophobia, one of the games of our community, that did a fabulous job at it.
The Card Games UI Design of Fairtravel Battle
How to design card games User Interface? What makes the UI/UX of the best games so efficient? What can we learn from them? In this Stream and article, we dig into the world of card battlers and redesign live the UI of Fairtravel Battle, one of the games we follow on GDKeys!
The Unique Selling Point of Weaving Tides
In this first Dive-in, we are going to dissect the unique selling point of Weaving Tides, talking about 3Cs, design priorities, adding player friction, gameplay mastery and design by absence.