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Keys to Economic Systems
Currencies, sources, sinks, inflation, economic tools, currency protections, economic pillars... In this extensive "Keys to" article we tackle everything you need to know to create your very own, efficient, and self-sustaining economic systems!
Keys to Combat Design: Anatomy of an Attack
The first article on a series dedicated to combat design, dissecting what an attack is and identifying what creates rewarding, fair, and engaging fights.
Keys to Meaningful Skill Trees
In this "Keys to" article, we dig into the components and theory of a good Skill Tree. Analyzing the trees themselves but also the skills they contain, and opening on uncharted design opportunities.
Keys to Rational Enemy Design
A very rational approach to enemy design: we will talk about player abilities, challenging specific skills, player behaviors and diversity. This article will lay down the different possibilities and questions you need to ask yourself to start a new enemy design confidently.
Keys to Efficient User Interfaces
In this article, I give you my thought process while designing or reviewing a game's UI: the questions I want to answer myself, the big categories of UI and why using one instead of the other, the tests I perform to challenge it, etc. At the end of this article, you will have a base of theory as well as your first keys to design and challenge your games' UI!
Keys to Signs & Feedback
In this piece, we will talk about what are Signs & Feedback, and break down the 7 categories to consider to design and iterate on your very own Signs & Feedback system, a core topic to consider and understand in video game design.