Category Keys

AI: Keys to Believable Enemies

Nicolas Kraj

What makes an enemy feel smart and believable? In this article we detail clear, actionable ways to bring our AI to the next level without breaking the bank!

Keys to Economic Systems

Nicolas Kraj

Currencies, sources, sinks, inflation, economic tools, currency protections, economic pillars… In this extensive “Keys to” article we tackle everything you need to know to create your very own, efficient, and self-sustaining economic systems!

Keys to Combat Design: Anatomy of an Attack

Nicolas Kraj

The first article on a series dedicated to combat design, dissecting what an attack is and identifying what creates rewarding, fair, and engaging fights.

Keys to Meaningful Skill Trees

Nicolas Kraj

In this “Keys to” article, we dig into the components and theory of a good Skill Tree. Analyzing the trees themselves but also the skills they contain, and opening on uncharted design opportunities.

Keys to Rational Enemy Design

Nicolas Kraj

A very rational approach to enemy design: we will talk about player abilities, challenging specific skills, player behaviors and diversity. This article will lay down the different possibilities and questions you need to ask yourself to start a new enemy design confidently.

Keys to Efficient User Interfaces

Nicolas Kraj

In this article, I give you my thought process while designing or reviewing a game’s UI: the questions I want to answer myself, the big categories of UI and why using one instead of the other, the tests I perform to challenge it, etc. At the end of this article, you will have a base of theory as well as your first keys to design and challenge your games’ UI!

Keys to Signs & Feedback

Nicolas Kraj

In this piece, we will talk about what are Signs & Feedback, and break down the 7 categories to consider to design and iterate on your very own Signs & Feedback system, a core topic to consider and understand in video game design.

© 2025 GDKeys — Powered by WordPress

Theme by Anders NorenUp ↑