What makes an enemy feel smart and believable? In this article we detail clear, actionable ways to bring our AI to the next level without breaking the bank!
Currencies, sources, sinks, inflation, economic tools, currency protections, economic pillars… In this extensive “Keys to” article we tackle everything you need to know to create your very own, efficient, and self-sustaining economic systems!
The first article on a series dedicated to combat design, dissecting what an attack is and identifying what creates rewarding, fair, and engaging fights.
In this “Keys to” article, we dig into the components and theory of a good Skill Tree. Analyzing the trees themselves but also the skills they contain, and opening on uncharted design opportunities.
A very rational approach to enemy design: we will talk about player abilities, challenging specific skills, player behaviors and diversity. This article will lay down the different possibilities and questions you need to ask yourself to start a new enemy design confidently.
In this piece, we will talk about what are Signs & Feedback, and break down the 7 categories to consider to design and iterate on your very own Signs & Feedback system, a core topic to consider and understand in video game design.
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