In this interview, we discuss the difference between UX and GD, what it means to be a designer in the video game industry, and what it means to design for real players.
What if we were to look at the design of the oldest board game in the world with our modern eyes: would the design still hold strong? What could it teach us? Join me in a dive through the History of games and its secrets.
Skinner Boxes, Carrot and Stick, Bartle's Taxonomy of Players, Self-Determination Theory, Intrinsic and Extrinsic motivations... In this article, we dig into the finesse of behavioral psychology applied to games, with one focus in mind: Player's Motivation, and how it is the key to player engagement and retention.